Project Motor Racing is on the cusp of a transformative phase, with a series of ambitious updates and strategic shifts set to redefine the racing simulator experience. Under the leadership of new Chief Executive Officer Kevin Boland, the development team at Straight4 Studios is focusing on enhancing core features and addressing community feedback.
The recent Version 2.1 update marked a significant milestone, introducing a comprehensive overhaul of GT3 and GT4 physics. This update, which included revisions to balance of performance, suspension settings, and tire behavior, has set the stage for further enhancements. The team is now turning its attention to the hypercar class, aiming to deliver a similarly robust physics model.
VR and Triple-Screen Support: A Leap Forward
One of the most anticipated developments is the introduction of native triple-screen support for PC users, which has recently entered alpha testing. Alongside this, virtual reality (VR) support is also making strides, with both features expected to exit alpha testing before the end of August 2026. Kevin Boland emphasized the team’s commitment to ironing out bugs and ensuring a seamless experience for users.
“We’re going to make sure that we have as many of the bugs that we can find and got feedback about fixed,” Boland stated. “So, they’ll be active in-game.” This focus on refining the user experience is part of a broader effort to address smaller, yet impactful, issues that have been affecting the game.
Enhancing the Racing Experience
The team is also working on improving AI behavior and multiplayer interactions. Aris Vasilakos, the newly appointed Chief Creative Officer, highlighted the importance of creating a realistic and engaging racing experience. “AI, we need to first eliminate all the bugs and then also improve the racing experience with the AI,” Vasilakos noted. Boland added that the team is aware of the need for improvements in certain elements, such as AI resilience to collisions.
In the realm of multiplayer, the team has been working diligently to stabilize connections and address collision issues. Boland mentioned that the team has made progress in fixing connection problems and improving the join-in-progress feature, which allows players to reconnect if they disconnect during a race.
Track-Dependent Base Setups and Community Engagement
Another key area of focus is the introduction of track-dependent base setups for popular vehicles. This feature aims to provide users with optimized setups tailored to specific tracks, enhancing the Boland explained that this feature is designed to save time for users who prefer not to delve into the minutiae of custom setups.
“We’re trying to make what we would call the good default setup for that track,” Boland said. “So, if you turned around and you drove Spa and then went to Lime Rock with the same setup, you’re going to have a very different experience.” This approach underscores the team’s commitment to catering to both novice and experienced racers.
The team’s engagement with the community is evident in their recent updates. The Aussie Rivals Pack which includes the 2013 Holden Commodore VF and a revised Ford Falcon FG, was released as a free update, expanding the game’s vehicle roster without additional cost to players. This move is part of a broader strategy to listen to community feedback and deliver content that resonates with players.
As Project Motor Racing continues to evolve, the team’s focus on quality, community engagement, and strategic enhancements is setting the stage for an exciting future. With the Endurance Racing Expansion slated for the fourth quarter of 2026, which includes the introduction of LMP1 and GTP categories and the Circuit de la Sarthe, the simulator is poised to offer even more thrilling experiences for racing enthusiasts.



